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<channel>
	<title>Matthew Barr</title>
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	<link>http://www.matthewbarr.co.uk</link>
	<description>matthewbarr.co.uk &#124; Matt Barr&#039;s website</description>
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		<title>Female gamers wanted!</title>
		<link>http://www.matthewbarr.co.uk/2012/05/female-gamers-wanted/</link>
		<comments>http://www.matthewbarr.co.uk/2012/05/female-gamers-wanted/#comments</comments>
		<pubDate>Thu, 03 May 2012 14:37:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[phd]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=197</guid>
		<description><![CDATA[University of Glasgow staff &#38; students only If you currently play or have, in the past, played video games, I would like to conduct a short focus group session to discuss your gaming habits and to explore how games may &#8230; <a href="http://www.matthewbarr.co.uk/2012/05/female-gamers-wanted/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>University of Glasgow staff &amp; students only</strong></p>
<p>If you currently play or have, in the past, played video games, I would like to conduct a short focus group session to discuss your gaming habits and to explore how games may have influenced other aspects of your life, particularly where learning is concerned.</p>
<p>Having run a similar session with an all male group, we are now looking for female volunteers to get their perspective. The session would last about an hour and proceedings would be recorded using an audio recorder, but you would be free to ask for any of your comments not to be used.</p>
<p>I can&#8217;t offer any reward for taking part, but there may be cake.</p>
<p>If you are interested in taking part, please drop me an email at <a href="mailto:Matthew.Barr@glasgow.ac.uk">Matthew.Barr@glasgow.ac.uk</a>.</p>
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		<title>Video games are juvenile, silly, and intellectually lazy</title>
		<link>http://www.matthewbarr.co.uk/2012/04/video-games-are-juvenile-silly-intellectually-lazy/</link>
		<comments>http://www.matthewbarr.co.uk/2012/04/video-games-are-juvenile-silly-intellectually-lazy/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 13:47:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[Jonathan Blow]]></category>
		<category><![CDATA[smart games]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=187</guid>
		<description><![CDATA[This is the conclusion of respected games developer (and creator of indie favourite, Braid), Jonathan Blow, as revealed in this article in The Atlantic magazine. The article itself is interesting, featuring interviews with Blow himself &#8211; who has, in the &#8230; <a href="http://www.matthewbarr.co.uk/2012/04/video-games-are-juvenile-silly-intellectually-lazy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is the conclusion of respected games developer (and creator of indie favourite, <em>Braid</em>), Jonathan Blow, as revealed in <a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/" target="_blank">this article</a> in <em>The Atlantic</em> magazine. The article itself is interesting, featuring interviews with Blow himself &#8211; who has, in the past, been labelled somewhat pretentious (you can decide for yourself after reading the <em>Atlantic</em> piece) &#8211; and actually offers a more balanced take on the &#8220;video games as art&#8221; debate than the introductory blurb might suggest. The article also serves as a rather eloquent piece of promotional material for Blow&#8217;s upcoming exploration/puzzle game, <em>The Witness</em>&#8230;</p>
<p>In response to the arguments put forth in the article, however, <a href="http://www.brainygamer.com/the_brainy_gamer/2012/04/smart-games-here.html" target="_blank">The Brainy Gamer</a> has undertaken to produce a catalogue of &#8220;smart games&#8221;, comprising those titles that meet Blow&#8217;s own criteria for being <em>&#8220;</em>artistic or intellectually sophisticated&#8221;. The catalogue is off to a great start (and looks as though it will provide some excellent ideas for my own work&#8230;), but is actively seeking user contributions. If you can think of a game that might meet the above requirements, head on over to the <a href="http://www.brainygamer.com/the_brainy_gamer/the-smart-game-catalog.html" target="_blank">catalogue</a> to submit it.</p>
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		<title>Norwegian terrorist &#8216;trained&#8217; for shooting attacks by playing Call of Duty</title>
		<link>http://www.matthewbarr.co.uk/2012/04/norwegian-terrorist-trained-for-shooting-attacks-by-playing-call-of-duty/</link>
		<comments>http://www.matthewbarr.co.uk/2012/04/norwegian-terrorist-trained-for-shooting-attacks-by-playing-call-of-duty/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 15:36:47 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Anders Breivik]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=170</guid>
		<description><![CDATA[I&#8217;m not sure what to make of this, and I&#8217;m loath to give this man any sort of publicity, however minor. That said, there is no doubt that rather more well-read websites than this will jump on the opportunity to &#8230; <a href="http://www.matthewbarr.co.uk/2012/04/norwegian-terrorist-trained-for-shooting-attacks-by-playing-call-of-duty/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure what to make of <a href="http://www.guardian.co.uk/world/2012/apr/19/anders-breivik-call-of-duty" target="_blank">this</a>, and I&#8217;m loath to give this man any sort of publicity, however minor. That said, there is no doubt that rather more well-read websites than this will jump on the opportunity to highlight the horrendous implication that someone like Breivik could &#8216;learn&#8217; to kill using a video game.</p>
<div id="attachment_171" class="wp-caption alignright" style="width: 310px"><a href="http://www.matthewbarr.co.uk/wp-content/uploads/2012/04/wow_wedding.jpg"><img class="size-medium wp-image-171" title="A World of Warcraft wedding" src="http://www.matthewbarr.co.uk/wp-content/uploads/2012/04/wow_wedding-300x187.jpg" alt="A World of Warcraft wedding" width="300" height="187" /></a><p class="wp-caption-text">A World of Warcraft wedding - while the MMORPG has been responsible for its fair share of marriages and divorces, it does not seem like a training ground for mass murderers.</p></div>
<p>I confess that <em>Call of Duty</em>, which Breivik claims to have used to &#8220;develop [his] target acquisition&#8221;, is not to my tastes but to suggest that it could be in some way responsible for what happened in Norway (as some quarters of the press seem to <a title="Nonsense" href="http://www.dailymail.co.uk/news/article-2132002/Anders-Behring-Breivik-trial-Norwegian-mass-killer-played-violent-video-game-Call-Duty-16-hours-day.html" target="_blank">imply</a>) is ridiculous. Breivik&#8217;s interest in the fantastical<em> World of Warcraft</em> is also dredged up, as if playing a game featuring orcs, gnomes and night elves could somehow prepare him for the very real and truly horrifying act of mass murder. That the 10 million other <em>WoW</em> subscribers aren&#8217;t using the game as some sort of murderous training simulator suggests that it has little to do with the actions of an evil, deluded man.</p>
<p>[Via <a href="http://www.guardian.co.uk/world/2012/apr/19/anders-breivik-call-of-duty" target="_blank">The Guardian</a>]</p>
<p>86SDSAZJXV45</p>
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		<title>Learning with Sam &amp; Max: Who&#8217;s John Muir?</title>
		<link>http://www.matthewbarr.co.uk/2012/04/learning-with-sam-and-max-john-muir/</link>
		<comments>http://www.matthewbarr.co.uk/2012/04/learning-with-sam-and-max-john-muir/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 16:13:39 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[Sam & Max Hit the Road]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=165</guid>
		<description><![CDATA[Some early &#8217;90s video game humour, which serves mainly to highlight the apparent preposterousness of the idea of learning from video games, or &#8216;edutainment&#8217; as this unholy alliance was referred to at the time. Of course, this is LucasArts&#8216; legendary &#8230; <a href="http://www.matthewbarr.co.uk/2012/04/learning-with-sam-and-max-john-muir/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Some early &#8217;90s video game humour, which serves mainly to highlight the apparent preposterousness of the idea of learning from video games, or &#8216;edutainment&#8217; as this unholy alliance was referred to at the time.</p>
<p><iframe src="http://www.youtube.com/embed/0YInfr0hm4A" frameborder="0" width="480" height="360"></iframe></p>
<div class="wp-caption alignright" style="width: 125px"><a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=18&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=26&amp;camp=1634&amp;creative=19450&amp;field-keywords=sam%20and%20max%20hit%20the%20road&amp;url=search-alias%3Dvideogames"><img title="Sam &amp; Max Hit the Road" src="http://ecx.images-amazon.com/images/I/61Aq3k4jL7L._AA115_.jpg" alt="Sam &amp; Max Hit the Road" width="115" height="115" /></a><p class="wp-caption-text">You really shouldn&#39;t tell fibs about dead animals, Max</p></div>
<p>Of course, this is <em>LucasArts</em>&#8216; legendary 1993 point and click adventure, <a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=18&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=26&amp;camp=1634&amp;creative=19450&amp;field-keywords=sam%20and%20max%20hit%20the%20road&amp;url=search-alias%3Dvideogames" target="_blank"><em>Sam &amp; Max Hit The Road</em></a>, based on the characters created by Steve Purcell. The &#8216;edutainment&#8217; (I don&#8217;t seem able to type that without the scare quotes) dig is just one of many brilliant jokes to be found in this classic game&#8217;s script (delivered, for the first time, entirely by voice actors). Still, I didn&#8217;t know who John Muir was until I was inspired to look him up after enjoying this clip. What a nin-cow-poop!</p>
<p>[Via <a href="http://kotaku.com/5901851/great-moments-in-video-game-humor-whos-john-muir" target="_blank">Kotaku</a>]</p>
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		<title>The Super Nintendo turns 20</title>
		<link>http://www.matthewbarr.co.uk/2012/04/the-super-nintendo-turns-20/</link>
		<comments>http://www.matthewbarr.co.uk/2012/04/the-super-nintendo-turns-20/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 13:03:12 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super mario world]]></category>
		<category><![CDATA[super nintendo entertainment system]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=151</guid>
		<description><![CDATA[It&#8217;s 20 years since the Super Nintendo Entertainment System was released in the UK &#38; Ireland. While this event is of little direct relevance to video games and learning, the SNES remains the console that, for me, conjures the fondest &#8230; <a href="http://www.matthewbarr.co.uk/2012/04/the-super-nintendo-turns-20/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_154" class="wp-caption alignright" style="width: 250px"><a href="http://www.amazon.co.uk/exec/obidos/asin/B00139VSN0/62884663-21"><img class="size-full wp-image-154" title="The now 20 year old Super Nintendo, or Super Famicom" src="http://www.matthewbarr.co.uk/wp-content/uploads/2012/04/240px-Super-Famicom-Console-Set.jpg" alt="The now 20 year old Super Nintendo, or Super Famicom" width="240" height="115" /></a><p class="wp-caption-text">The now 20 year old Super Nintendo, or Super Famicom</p></div>
<p>It&#8217;s 20 years since the Super Nintendo Entertainment System was released in the UK &amp; Ireland. While this event is of little direct relevance to video games and learning, the SNES remains the console that, for me, conjures the fondest memories (with its 8-bit predecessor coming a close second). So, one might argue that the SNES is, at least partly, responsible for my interest in video games in general, and ultimately my PhD. Maybe.</p>
<p>I recall the seemingly endless wait for a European release of the 16-bit machine, scouring the monthly games magazines (imagine having to wait a month &#8211; or more &#8211; for your gaming news, <a href="http://kotaku.com/" target="_blank">Kotaku</a> and <a href="http://www.eurogamer.net/" target="_blank">Eurogamer</a> fans!) for information gleaned from the original Japanese release of the Super Famicom, as it was designated in its home territory, and the North American version that followed. I also recall writing and publishing a guide to finding all 96 levels in <a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=super%20mario%20world&amp;url=search-alias%3Dvideogames" target="_blank"><em>Super Mario World</em></a> with a friend. Pre-Internet, this invaluable publication was created on said friend&#8217;s Mac, &#8216;published&#8217; by emptying his dad&#8217;s toner cartridge and sold in the back of C&amp;VG and Mean Machines magazines. While this effort represents my first attempt at writing about video games, it&#8217;s unlikely that my current institution will be demanding its inclusion in our next <a href="http://www.hefce.ac.uk/research/ref/" target="_blank">REF submission</a>.</p>
<div class="wp-caption alignright" style="width: 310px"><a href="http://www.amazon.co.uk/exec/obidos/asin/B00002SVFR/62884663-21" target="_blank"><img class="    " title="Super Mario Kart for SNES" src="http://ecx.images-amazon.com/images/I/51NZkdZQpNL.jpg" alt="Super Mario Kart for SNES" width="300" height="212" /></a><p class="wp-caption-text">Super Mario Kart for SNES: hours wasted being defeated by my little brother</p></div>
<p>These personal, anecdotal and ultimately dull recollections, however, are not why I remember the Super NES so fondly. Put simply, the Super Nintendo&#8217;s allure lay in the games. Stone-cold 16-bit classics include the aforementioned <em>Super Mario World</em>, my favourite Zelda title, <em><a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;tag=62884663-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=19450&amp;rh=n%3A300703%2Ck%3Aa%20link%20to%20the%20past&amp;field-keywords=a%20link%20to%20the%20past&amp;url=search-alias%3Dvideogames&amp;ajr=0" target="_blank">A Link to the Past</a>, </em>the original <a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=super%20mario%20kart%20snes&amp;url=search-alias%3Dvideogames" target="_blank"><em>Super Mario Kart</em></a> and a host of spectacular third-party games (<a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=Secret%20of%20Mana&amp;url=search-alias%3Dvideogames" target="_blank"><em>Secret of Mana</em></a> and <a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=Super%20Castlevania%20IV&amp;url=search-alias%3Dvideogames" target="_blank"><em>Super Castlevania IV</em></a> come to my mind: others would no doubt point to the likes of <a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=Street%20Fighter%20II&amp;url=search-alias%3Dvideogames#/ref=nb_sb_noss_1?url=search-alias=videogames" target="_blank"><em>Street Fighter II</em></a> and <a href="http://www.amazon.co.uk/exec/obidos/asin/B000068HDJ/62884663-21" target="_blank"><em>Chrono Trigger</em></a>).</p>
<p>Luckily, I still have my SNES, proudly presented in my neatly arranged display of past Nintendo hardware at home (my wife thinks this is *awesome*). The Wii&#8217;s Virtual Console also provides an alternative (and legal&#8230;) means of sampling the classic SNES library. However, if you are keen to get a slice of authentic Super Nintendo action, you will find a brand new machine costs just £899 on <a href="http://www.amazon.co.uk/exec/obidos/asin/B00139VSN0/62884663-21" target="_blank">Amazon</a> (at time of writing) &#8211; small price to pay for the Greatest Video Game Console Ever.</p>
<p>&nbsp;</p>
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		<title>Sugata Mitra: The child-driven education</title>
		<link>http://www.matthewbarr.co.uk/2012/04/suguta-mitra-the-child-driven-education/</link>
		<comments>http://www.matthewbarr.co.uk/2012/04/suguta-mitra-the-child-driven-education/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 18:04:33 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[granny cloud]]></category>
		<category><![CDATA[hole in the wall]]></category>
		<category><![CDATA[sugata mitra]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=96</guid>
		<description><![CDATA[Sugata Mitra&#8217;s work was brought to my attention by one (or possibly both, I can&#8217;t quite remember now) of my supervisors. On the surface, it might not seem so closely related to video games and learning, but there are actually &#8230; <a href="http://www.matthewbarr.co.uk/2012/04/suguta-mitra-the-child-driven-education/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Sugata Mitra&#8217;s work was brought to my attention by one (or possibly both, I can&#8217;t quite remember now) of my supervisors. On the surface, it might not seem so closely related to video games and learning, but there are actually (I think) many interesting ideas and questions contained in Mitra&#8217;s work that connect it to the area in which I am interested. Not least, there is strong evidence of self-directed learning here and &#8211; perhaps even more significantly &#8211; the children involved in the learning are having <em>fun</em>.</p>
<div class="wp-caption alignright" style="width: 125px"><a href="http://www.amazon.co.uk/gp/product/B0070YZSFQ/ref=as_li_ss_tl?ie=UTF8&amp;tag=62884663-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B0070YZSFQ"><img title="Sugata Mitra's Beyond the Hole in the Wall: Discover the Power of Self-Organized Learning" src="http://ecx.images-amazon.com/images/I/51er8PZeYjL._AA115_.jpg" alt="Sugata Mitra's Beyond the Hole in the Wall: Discover the Power of Self-Organized Learning" width="115" height="115" /></a><p class="wp-caption-text">Sugata Mitra&#39;s Beyond the Hole in the Wall: Discover the Power of Self-Organized Learning</p></div>
<p>The video below is short, but I <del>am currently reading</del> have just read Mitra&#8217;s TED book, <em><a href="http://www.amazon.co.uk/gp/product/B0070YZSFQ/ref=as_li_ss_tl?ie=UTF8&amp;tag=62884663-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B0070YZSFQ" target="_blank">Beyond the Hole in the Wall: Discover the Power of Self-Organized Learning</a></em>, which also details the author&#8217;s efforts to educate children in rural India by simply placing an ATM-like, Internet-connected PC in the middle of the street. Local children &#8211; entirely unsupervised &#8211; first taught themselves how to use the computer, then began using the web browser to educate themselves about various topics (in English, it should be noted &#8211; not their native tongue). Mitra went on to expand on this idea, which the video illustrates.</p>
<p>While the book is also quite brief, it&#8217;s a really interesting read. I do wonder about how &#8216;deep&#8217; some of the learning described by Mitra really is (would these children be able to apply Pythagoras&#8217; theorem outside of the learning environment?*), but the results are impressive and the &#8216;Granny Cloud&#8217; idea that followed on from the original Hole in the Wall work seems rather inspired<em> &#8211; </em>see the video below, or check out the <a href="http://www.amazon.co.uk/gp/product/B0070YZSFQ/ref=as_li_ss_tl?ie=UTF8&amp;tag=62884663-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B0070YZSFQ" target="_blank">book</a>, for more.<em><br />
</em></p>
<p><object width="526" height="374" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talk/stream/2010G/Blank/SugataMitra_2010G-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SugataMitra-2010G.embed_thumbnail.jpg&amp;vw=512&amp;vh=288&amp;ap=0&amp;ti=949&amp;lang=&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=sugata_mitra_the_child_driven_education;year=2010;theme=how_the_mind_works;theme=unconventional_explanations;theme=listening_to_teachers;theme=rethinking_poverty;event=TEDGlobal+2010;tag=children;tag=development;tag=education;tag=technology;tag=third+world;tag=web;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="pluginspace" value="http://www.macromedia.com/go/getflashplayer" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed width="526" height="374" type="application/x-shockwave-flash" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" allowFullScreen="true" allowScriptAccess="always" wmode="transparent" bgColor="#ffffff" flashvars="vu=http://video.ted.com/talk/stream/2010G/Blank/SugataMitra_2010G-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SugataMitra-2010G.embed_thumbnail.jpg&amp;vw=512&amp;vh=288&amp;ap=0&amp;ti=949&amp;lang=&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=sugata_mitra_the_child_driven_education;year=2010;theme=how_the_mind_works;theme=unconventional_explanations;theme=listening_to_teachers;theme=rethinking_poverty;event=TEDGlobal+2010;tag=children;tag=development;tag=education;tag=technology;tag=third+world;tag=web;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" pluginspace="http://www.macromedia.com/go/getflashplayer" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>If I thought anyone was reading this blog, I would ask what others thought of Mitra&#8217;s approach. Am I being overly sceptical when I query the &#8216;deep learning&#8217; on display here?</p>
<p>* I would be unable to apply Pythagoras&#8217; theorem anywhere.</p>
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		<title>PhD is go</title>
		<link>http://www.matthewbarr.co.uk/2012/04/phd-is-go/</link>
		<comments>http://www.matthewbarr.co.uk/2012/04/phd-is-go/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 10:14:00 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[phd]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[steve draper]]></category>
		<category><![CDATA[susan stuart]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=126</guid>
		<description><![CDATA[It&#8217;s on like Donkey Kong!* I&#8217;m finally officially registered as a PhD student at HATII. I have a pair of excellent supervisors lined up, in the form of Dr Susan Stuart (more informative personal website here) and Dr Steve Draper &#8230; <a href="http://www.matthewbarr.co.uk/2012/04/phd-is-go/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s on like Donkey Kong!*</p>
<p>I&#8217;m finally officially registered as a PhD student at <a href="http://www.gla.ac.uk/departments/hatii/" target="_blank">HATII</a>. I have a pair of excellent supervisors lined up, in the form of <a href="http://www.gla.ac.uk/schools/humanities/staff/susanstuart/" target="_blank">Dr Susan Stuart </a>(more informative personal website <a href="http://susanstuart.me.uk/" target="_blank">here</a>) and <a href="http://www.gla.ac.uk/schools/psychology/staff/?action=person&amp;id=4cdcece28590" target="_blank">Dr Steve Draper</a> (see <a href="http://www.psy.gla.ac.uk/~steve/" target="_blank">here</a> for much more information). Susan is a philosopher at HATII and Steve is based in Psychology. Both are likely to keep me on my toes, and bring a wealth of experience and wisdom from their many years of teaching and research. Better start doing some work now, then&#8230;</p>
<p>* This is a ridiculous phrase. Believed to have been coined by rapper Ice Cube in the early Nineties &#8211; more than a decade after Nintendo&#8217;s ill-tempered monkey started chucking barrels &#8211; it has since grown in popularity on the Internet (of course) and in &#8216;hip&#8217; pop culture. It was recently used to promote the video game-influenced movie version of <em><a href="http://www.amazon.co.uk/exec/obidos/asin/B003D7JW9W/62884663-21" target="_blank">Scott Pilgrim vs. the World</a>, </em>and subsequently (and rather retrospectively) trademarked by Nintendo to drum up interest for <a href="http://www.amazon.co.uk/exec/obidos/asin/B003ZHMMEM/62884663-21" target="_blank"><em>Donkey Kong Country Returns</em></a> on Wii, 30 years after they didn&#8217;t think of it in the first place.</p>
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		<title>The Humble Bundle for Android 2</title>
		<link>http://www.matthewbarr.co.uk/2012/03/the-humble-bundle-for-android-2/</link>
		<comments>http://www.matthewbarr.co.uk/2012/03/the-humble-bundle-for-android-2/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 09:27:19 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[humble bundle]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=129</guid>
		<description><![CDATA[Very quick post for a worthy cause. The Humble Bundle is an opportunity to pay what you want for a collection of awesome Android games (including productivity-decimating Canabalt, on Android for the first time) with a proportion of the proceeds &#8230; <a href="http://www.matthewbarr.co.uk/2012/03/the-humble-bundle-for-android-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Very quick post for a worthy cause. The <a href="http://www.humblebundle.com/" target="_blank">Humble Bundle</a> is an opportunity to pay what you want for a collection of awesome Android games (including productivity-decimating <em>Canabalt</em>, on Android for the first time) with a proportion of the proceeds going to charitable causes (Child&#8217;s Play or the Electronic Frontier Foundation). Pay more than the average price (currently around $6) and you&#8217;ll get the also-excellent <em>Swords &amp; Soldiers</em> thrown in. Finally, you can also get hold of Steam keys for these games, meaning they are unlocked for play on your PC or Mac (they also work on Linux).</p>
<p><a href="http://www.humblebundle.com/" target="_blank">Go and buy now</a>.</p>
<p><iframe src="http://www.youtube.com/embed/apnN-H4G1Vg" frameborder="0" width="560" height="315"></iframe></p>
<p>From the Humble Bundle website:</p>
<blockquote><p>Five games—never-before-seen on Android—for your phones and tablets. We&#8217;re bringing the hottest mobile entertainment to your Android devices. Pay-what-you-want to get Zen Bound 2, Canabalt, Cogs, and Avadon: The Black Fortress (tablets only). And if you pay more than the average price, you&#8217;ll also get the vibrant, side-scrolling strategy game Swords &amp; Soldiers.</p>
<p>&nbsp;</p></blockquote>
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		<title>Nostalgia, and learning from video games</title>
		<link>http://www.matthewbarr.co.uk/2012/03/nostalgia-and-learning-from-video-games/</link>
		<comments>http://www.matthewbarr.co.uk/2012/03/nostalgia-and-learning-from-video-games/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 20:47:57 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=109</guid>
		<description><![CDATA[There are some slightly problematic statements in this article, but it&#8217;s interesting none-the-less. An American sophomore student (presumably at college) makes this comment regarding Assassin&#8217;s Creed: &#8220;It&#8217;s set in Renaissance Italy. The attention to detail is so great you honestly &#8230; <a href="http://www.matthewbarr.co.uk/2012/03/nostalgia-and-learning-from-video-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There are some slightly problematic statements in <a href="http://www.thetowerlight.com/2012/03/90s-video-games/" target="_blank">this article</a>, but it&#8217;s interesting none-the-less.</p>
<p>An American sophomore student (presumably at college) makes this comment regarding <em><a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=assassins%20creed&amp;url=search-alias%3Dvideogames&amp;sprefix=ass%2Cvideogames%2C254" target="_blank">Assassin&#8217;s Creed</a>:</em></p>
<blockquote><p>&#8220;It&#8217;s set in Renaissance Italy. The attention to detail is so great you honestly pick up the layout of Florence and interacting with real historical figures and real events that happened.&#8221;</p></blockquote>
<div id="attachment_115" class="wp-caption alignright" style="width: 310px"><a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;x=0&amp;tag=62884663-21&amp;linkCode=ur2&amp;y=0&amp;camp=1634&amp;creative=19450&amp;field-keywords=assassins%20creed&amp;url=search-alias%3Dvideogames&amp;sprefix=ass%2Cvideogames%2C254" target="_blank"><img class="size-medium wp-image-115  " title="Assassin’s Creed II" src="http://www.matthewbarr.co.uk/wp-content/uploads/2012/03/assassins_creed_2-300x169.jpg" alt="Assassin’s Creed II" width="300" height="169" /></a><p class="wp-caption-text">Assassin’s Creed II does, indeed, feature impressive reconstructions of Renaissance Italy. Also, killing people.</p></div>
<p>Now, it&#8217;s not clear from this slightly vague statement what &#8211; of value &#8211; the student feels he has learned from playing <em>Assassin&#8217;s Creed,</em> but it&#8217;s clear he believes he has gained something from the experience. What might be interesting to find out is whether he subsequently sought any more authoritative information on the &#8220;historical figures and real events&#8221; encountered in the game, from alternative sources.</p>
<p>The rest of the article deals mostly with <a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;tag=62884663-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=19450&amp;field-keywords=pokemon&amp;url=search-alias%3Dvideogames&amp;sprefix=po%2Cvideogames%2C160" target="_blank"><em>Pokémon</em></a> (presenting the series of Manga-inspired games as something of a Nineties phenomenon, although a Western-friendly version of the game was not released in the US until the tail end of the decade). I had not considered the educational value of <em>Pokémon</em> until now (it&#8217;s one of the few Nintendo franchises I&#8217;ve never really become obsessed with), but perhaps it warrants some investigation. From the article:</p>
<blockquote><p>&#8220;Marquez <em>[the student in question]</em> said there&#8217;s a lot of intelligence and patience that goes into Pokémon games. He researches stats, some of which involve complex math equations, before compiling a Pokémon team.&#8221;</p></blockquote>
<p>Marquez continues:</p>
<blockquote><p>&#8220;I will sit down with a pen and paper&#8230; and make sure my team is well-balanced. You can breed Pokémon to battle.&#8221;</p></blockquote>
<div class="wp-caption alignleft" style="width: 190px"><a href="http://www.amazon.co.uk/mn/search/?_encoding=UTF8&amp;tag=62884663-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=19450&amp;field-keywords=pokemon&amp;url=search-alias%3Dvideogames&amp;sprefix=po%2Cvideogames%2C160" target="_blank"><img class="    " title="Pokémon" src="http://ecx.images-amazon.com/images/I/417dQDPpSZL._AA300_.jpg" alt="Pokémon" width="180" height="180" /></a><p class="wp-caption-text">Pokémon: it&#39;s educational!</p></div>
<p>My main issue with the article, however, probably lies with the fact that late-Nineties games such as <em>Pokémon </em>are considered retro. Contrary to what the seems to sophomore think (and I may be reading more into his comments than is strictly sane), his is not the first generation of adults (if we can be called that) to have grown up with video games.</p>
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		<title>When Gaming Is Good for You</title>
		<link>http://www.matthewbarr.co.uk/2012/03/when-gaming-is-good-for-you/</link>
		<comments>http://www.matthewbarr.co.uk/2012/03/when-gaming-is-good-for-you/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 10:55:15 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[cognitive neuroscience]]></category>
		<category><![CDATA[femshep]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[wall street journal]]></category>

		<guid isPermaLink="false">http://www.matthewbarr.co.uk/?p=100</guid>
		<description><![CDATA[The findings of research by cognitive neuroscientist Daphne Bavelierat at the University of Rochester, New York, have appeared in a number of media outlets recently, including the Wall Street Journal. According to the article, the research has found that those &#8230; <a href="http://www.matthewbarr.co.uk/2012/03/when-gaming-is-good-for-you/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The findings of research by cognitive neuroscientist Daphne Bavelierat at the University of Rochester, New York, have appeared in a number of media outlets recently, including the <a href="http://online.wsj.com/article/SB10001424052970203458604577263273943183932.html" target="_blank">Wall Street Journal</a>.</p>
<p>According to the article, the research has found that those who played &#8216;action-based&#8217; video games demonstrated a 25% increase in decision-making speed, with no loss in accuracy. Bavelierat is quoted as saying &#8220;These are not the games you would think are mind-enhancing&#8221;, suggesting that even the rather violent games so beloved of &#8220;the kids&#8221; (such as <em>Call of Duty</em>, <em><em>Assassin&#8217;s Creed</em></em>, or <em>Animal Crossing</em>) might have some beneficial side-effects.</p>
<p>Also from the Wall Street Journal article:</p>
<blockquote><p>Scientists also found that women—who make up about 42% of computer and video game players—were better able to mentally manipulate 3D objects, a skill at which men are generally more adept.</p></blockquote>
<div id="attachment_104" class="wp-caption alignright" style="width: 230px"><a href="http://www.matthewbarr.co.uk/wp-content/uploads/2012/03/femshep.jpg"><img class="size-full wp-image-104 " title="FemShep" src="http://www.matthewbarr.co.uk/wp-content/uploads/2012/03/femshep.jpg" alt="FemShep" width="220" height="161" /></a><p class="wp-caption-text">FemShep: less able to mentally manipulate 3D objects than her male equivalent?</p></div>
<p>This is an interesting generalisation, of course. As a man (of sorts), I readily concede that my wife &#8211; a woman, no less &#8211; is generally better at &#8220;3D manipulation&#8221;, which I&#8217;m assuming refers to skills such as driving a car, hanging a picture, and the like. She also plays significantly fewer video games than I.</p>
<p>Anyway, I&#8217;m unsure if these recent stories originate from any newly-published work (Bavelierat has worked and published in this area extensively in the past, and is well worth reading, in my opinion) but I&#8217;ve asked the WSJ if they can direct me towards the source for this particular article, in case there&#8217;s a new paper I&#8217;ve missed.</p>
<p>In the mean time, I thought it might be fun to post this sort of thing, in case my potential PhD supervisor was to read it. I imagine he&#8217;d have an opinion&#8230;</p>
<p>UPDATE: The original paper by Bavelier et al &#8216;Brains on video games&#8217;) can be found here: <a href="http://www.ncbi.nlm.nih.gov/pubmed/22095065" target="_blank">http://www.ncbi.nlm.nih.gov/pubmed/22095065</a></p>
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