Barr, M. and Kallia, M. (2022) Why students drop computing science: using models of motivation to understand student attrition and retention. In: Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research (Koli 22), Koli, Finland, 17-20 November 2022, p. 17. ISBN 9781450396165. doi: 10.1145/3564721.3564733
Barr, M. and Nabi, S. W. (2022) The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440. doi: 10.1109/FIE56618.2022.9962611
Barr, M., & Copeland-Stewart, A. (2021). Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being. Games and Culture. https://doi.org/10.1177/15554120211017036
Barr, M. (2020) The Force is strong with this one (but not that one): what makes a successful Star Wars video game adaptation? Arts, 9(4), 131. doi: 10.3390/arts9040131
Barr, M. , Nabi, S. W. and Somerville, D. (2020) Online Delivery of Intensive Software Engineering Education During the COVID-19 Pandemic. In: 32nd IEEE International Conference on Software Engineering Education and Training (CSEE&T 2020), Munich, Germany, 09-12 Nov 2020, ISBN 9781728168074. doi:10.1109/CSEET49119.2020.9206196