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Dr Matthew Barr

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CV

For an up-to-date version of my CV, please take a look at my LinkedIn profile.

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Recent publications

Barr, M. (2020) The Force is strong with this one (but not that one): what makes a successful Star Wars video game adaptation? Arts, 9(4), 131. (doi: 10.3390/arts9040131)

Barr, M. , Nabi, S. W. and Somerville, D. (2020) Online Delivery of Intensive Software Engineering Education During the COVID-19 Pandemic. In: 32nd IEEE International Conference on Software Engineering Education and Training (CSEE&T 2020), Munich, Germany, 09-12 Nov 2020, ISBN 9781728168074 (doi:10.1109/CSEET49119.2020.9206196)

Barr, M. (2019) Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design. In: Webley, S. J. and Zackariasson, P. (eds.) The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Series: Routledge advances in game studies. Routledge. ISBN 9781138895461 (doi:10.4324/9781315179490-2)

Barr, M. and Parkinson, J. (2019) Developing a Work-based Software Engineering Degree in Collaboration with Industry. In: UK and Ireland Computing Education Research Conference (UKICER 2019), Canterbury, United Kingdom, 5-6 Sep 2019, ISBN 9781450372572 (doi:10.1145/3351287.3351292)

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi:10.1016/j.chb.2017.11.030)

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi:10.1016/j.compedu.2017.05.016)

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